01 / Cast and set
MetaHumans on a complete Unreal set
The house, porch, front door, van and street were built once in Unreal Engine, and the two leads were customized MetaHumans in their final wardrobe. Every camera angle came from the same scene.
Unreal animatic
Final film
Unreal animatic
Final filmWhy MetaHumans. Every Unreal render becomes a reference video for the generator. Stand-in characters with simple textures and linear animation get copied: broken joints, cartoon surfaces, stiff motion. MetaHumans already look close to the final cast, in the final clothes and hair, so the reference teaches the right thing.
One set, every angle. Eyelines, screen direction and where each person stands stay consistent across close-ups and reverses, because every shot is filmed in the same 3D space.













































































