01 / World building
A world with measurable scale
The wave, moon, ocean and carrier group shared one editable Unreal scene. Cameras could move through a spatially defined world.
Unreal animatic
Final film
Unreal fleet
Final filmUnreal established the geography. A roughly 2.3 km wave and seven-ship fleet supplied the scale cues. Reusable ship geometry supported different camera positions.
The final image developed the look. Cloud cover, foam, spray and surface detail were directed through reference images and AI generation. The Unreal ocean served previsualization, rather than a finished fluid simulation.

























































