JOHNNY KIM / WORKFLOW

Moonkeeper, built in Unreal

Actual Sequencer playback and production animatics alongside excerpts from the finished film. These comparisons demonstrate staging and shot intent; the final timing and framing can differ. Clips are silent.

Back to the Moonkeeper breakdown

Actual Unreal Sequencer playback

SUMMIT SHOT ASSEMBLY / EDITOR SCREEN CAPTURE
ATTACK BEAT / EDITOR SCREEN CAPTURE

Editor captures are sampled at a lower frame rate for presentation. The animatic excerpts below retain fluid video playback.

Wave, moon and fleet

UNREAL ANIMATIC / 8s
FINAL FILM, LONGER CUT / 00:00.00

San Antonio LPD orbit

UNREAL ANIMATIC / 15s
FINAL FILM, LONGER CUT / 00:15.04

Populated boat and first step

UNREAL ANIMATIC / 8s
FINAL FILM / 00:49.60

Cabin coverage and reactions

UNREAL ANIMATIC / 11.5s
FINAL FILM / 01:14.70

Helicopter descent

UNREAL ANIMATIC / 10s
FINAL FILM / 01:24.83

Summit staging and singing

UNREAL ANIMATIC / 12s
FINAL FILM / 02:02.00

Mother attack and contact

UNREAL ANIMATIC / 3.5s
FINAL FILM / 02:24.80

Depth reference from Unreal

DEPTH REFERENCE / 15s
FINAL FILM / 01:51.20

Unreal Engine: virtual sets, scale, camera coverage, sequencing and animatic renders. Blender: mesh preparation and authored animation. Mixamo: stand-in characters. Final film: Johnny Kim. Final excerpts are from the 3-minute contest cut, except the wave and LPD orbit clips, which come from an earlier, longer cut.