JOHNNY KIM / WORKFLOWMoonkeeper, built in Unreal
Actual Sequencer playback and production animatics alongside excerpts from the finished film. These comparisons demonstrate staging and shot intent; the final timing and framing can differ. Clips are silent.
Back to the Moonkeeper breakdownActual Unreal Sequencer playback
SUMMIT SHOT ASSEMBLY / EDITOR SCREEN CAPTUREATTACK BEAT / EDITOR SCREEN CAPTURE
Editor captures are sampled at a lower frame rate for presentation. The animatic excerpts below retain fluid video playback.
Wave, moon and fleet
UNREAL ANIMATIC / 8sFINAL FILM, LONGER CUT / 00:00.00
San Antonio LPD orbit
UNREAL ANIMATIC / 15sFINAL FILM, LONGER CUT / 00:15.04
Populated boat and first step
UNREAL ANIMATIC / 8sFINAL FILM / 00:49.60
Cabin coverage and reactions
UNREAL ANIMATIC / 11.5sFINAL FILM / 01:14.70
Helicopter descent
UNREAL ANIMATIC / 10sFINAL FILM / 01:24.83
Summit staging and singing
UNREAL ANIMATIC / 12sFINAL FILM / 02:02.00
Mother attack and contact
UNREAL ANIMATIC / 3.5sFINAL FILM / 02:24.80
Depth reference from Unreal
DEPTH REFERENCE / 15sFINAL FILM / 01:51.20
Unreal Engine: virtual sets, scale, camera coverage, sequencing and animatic renders. Blender: mesh preparation and authored animation. Mixamo: stand-in characters. Final film: Johnny Kim. Final excerpts are from the 3-minute contest cut, except the wave and LPD orbit clips, which come from an earlier, longer cut.