Resume
Johnny Kim
AI Filmmaker · AI Creator · Creative Technologist
Bangkok / Los Angeles (U.S. citizen) · Remote, US and APAC hours · johnny@animgeek.com · LinkedIn
Download PDF ↓AI filmmaker and creative technologist who writes, generates, edits and delivers finished microdramas, commercials and comedy series solo. Published 25+ AI shorts in 30 days and produced two 30-second spec commercials, concept to master, in nine days. 20+ years of software engineering, 3D animation and Unreal Engine pipeline work behind every production.
Selected work
Strikeback: Jacob vs Eli Corporate microdrama · 3 min
- Wrote, directed and produced a three-minute dramatic short that retells an ancient rivalry between brothers in a modern corporate setting, holding both leads consistent across multiple locations.
The Felon I Can’t Resist Spicy romance microdrama pilot
- Produced a romance microdrama episode end to end to a studio test brief, from character casting references through generation, edit and sound.
The Someday Ticket · Volkswagen ID. Buzz 30-second spec
- Aged one couple 50 years with image-reference editing, holding facial identity across a 1975-to-today match cut; one DaVinci Resolve film grade keyframed to burn off across the cut. Delivered to exact 30-second spec.
The Last Boat · Toyota Tacoma 30-second spec
- Comedy reveal spot that hides the scene’s true scale across two separate shot sets until a single hard cut. Both spots produced solo in nine days for the Curious Refuge branded ad challenge.
Something to Smile About · Unc Johnny’s Ice Cream · A Breathtaking Escape · Attack on Suburb Local-business spec ads
- Short-form spec ads for small businesses (a dental practice, a boardwalk ice cream stand, an oceanfront resort, a pizza delivery) built for paid social; the dental spot animates ordinary still photos of a real practice into a vertical 9:16 commercial with swappable copy and end cards per client.
Unc Johnny · Johnny Ruins Movies Original comedy series
- Movie parodies (Mad Snax, Dune: He Won by a Nose, OK Gunfight at the Alright Corral) and relatable comedy skits for YouTube Shorts, TikTok and Instagram, built on a locked character bible held across 30+ scripted scenes.
- Parody episodes averaged 2,300 to 3,800 YouTube views each; one looping short reached about 41,000 Instagram views; seamless-loop shorts average 103% to 140% viewed.
Experience
AI Filmmaker & Creative Technologist · AnimGeek 2016 – present
Freelance 3D, technical art and software since 2016; full-time AI film production since January 2026.
- Produce finished AI films end to end (script, character design, image and video generation, voice, edit, color grade and sound mix) across microdrama, commercial and comedy formats, delivered in 16:9 and 9:16.
- Published 25+ AI shorts in 30 days (Aug to Sep 2026), totaling 33,000+ YouTube views, while testing hooks, loops and audience retention against platform analytics on every release.
- Landed first paid client commission (September 2026): a paid music-video test for an independent artist, delivered to 1080p ProRes 422 spec, converted into a contracted full project.
- Built a 3D-guided generation pipeline: sets modeled in Blender, staged and animated in Unreal Engine, then rendered photoreal in Seedance 2.5, keeping every camera angle in an identical environment and cutting wasted generation credits.
- Developed a character-consistency system (written character bibles quoted verbatim in every prompt, image-reference aging and one-node grades in DaVinci Resolve) that holds faces, wardrobe and product across multi-shot sequences.
- Automated production chores in Python: ffmpeg frame-check review with a vision model, personalized end cards for local-business ads, and lead sourcing through the Google Places API; LLM and MCP tools (Claude, ChatGPT, Higgsfield) wired into scripting, previs and shot review.
Technical Artist, Motion Capture · Faceware Technologies 2021 – 2024
- Rewrote a Python animation-transfer script as an Unreal Engine C++ plugin, cutting transfer time by more than 10×.
- Built a headless, unattended Unreal pipeline (Python, PyQt) that automated facial-animation capture and MetaHuman video rendering.
- Shipped PySide batch tools that let non-technical staff process multiple mocap recordings without engineering support.
- Led facial-animation R&D on MetaHuman and Fortnite (UEFN) characters, including mocap-driven likeness recreation for product demos.
- Produced training videos, technical documentation and AI-assisted marketing content; built internal CRM modules and API integrations (Python, JavaScript, PostgreSQL, Docker).
Technical Artist, AR · Image Metrics 2019 – 2021
- Built AR prototypes and demo scenes in Unity, Maya and Blender for a commercial facial-tracking mobile SDK.
- Tested and debugged facial and body-tracking SDK integrations across Android (Java), iOS (Swift), React Native, Xamarin and Unity, and guided client engineering teams as technical account lead.
- Produced marketing video and collateral for the SDK launch.
Software Engineer & Game Developer · Los Angeles 2006 – 2019
Promenade Software (C# / .NET medical-device apps; Python and Django HIPAA-compliant backends), Candy Lab AR (Unity AR technical lead), Golden Rat Studios (Unity mobile games) and Fujitsu (Unity automotive dashboard prototypes). Earlier consulting for Boeing, Foot Locker, ITG and Guidance on database-driven e-commerce platforms.
Skills
- AI video
- Seedance 2.5, Higgsfield, Kling, Veo, Runway, Luma, Magnific, Topaz Video AI; text-to-video, image-to-video, first- and last-frame control, dialogue and lip sync; ComfyUI (working knowledge)
- AI image & voice
- Nano Banana Pro, ChatGPT Image 2, Seedream, Flux, Midjourney, Stable Diffusion; ElevenLabs voice and dialogue
- Filmmaking
- Scriptwriting, storyboarding and previs, shot design, character consistency, continuity, editing, color grading, sound design, vertical (9:16) and widescreen delivery
- Post-production
- DaVinci Resolve, Premiere Pro, After Effects, CapCut, Photoshop, Illustrator
- 3D & real-time
- Unreal Engine (UEFN, MetaHumans, Motion Design), Blender, Maya, ZBrush, Substance Painter; motion capture with Faceware, Rokoko, Perception Neuron, MotionBuilder, Cascadeur, iClone
- Engineering
- Python (PySide, PyQt, Django), C++, C#, JavaScript / TypeScript, React, ffmpeg, PostgreSQL, Docker, Git, CI/CD; LLM and MCP tool integration (Claude, ChatGPT, Gemini)
Education
University of California, Los Angeles · B.A., Economics