Johnny Kim
AI Filmmaker · Creative Technologist
Character & World Consistency
I ship series, not clips.
One face, one wardrobe, one grade, held from shot to shot and post to post. Every piece is built on a pipeline, so the tenth episode looks like it belongs with the first.
Download the PDF
johnny@animgeek.com
Bangkok / Los Angeles · U.S. citizen
One character
One character from teen to sergeant
Ethan Flores, generated across age, hair, grooming, uniform, rank insignia and unit name tapes. Same eyes, bone structure and expression in every frame.

Teen

Enlistment

Private (PV2)

Corporal

Sergeant
Reference sheets
Reference sheets lock the character first
What it is
Head turnarounds (front, three-quarter and profile) and full-body wardrobe views (front, three-quarter, side and rear).
When it's made
Before any shot is generated.
What it drives
Every still and every image-to-video pass, so people and clothing hold across the series.
Watch · 01 of 03
Color grading to mark time
Watch the film
Format
16:9 film
Technique
One grade per era.
Why it matters
A different grade for each era, so the audience knows when they are without a title card.
Watch on YouTube →Watch · 02 of 03
Same character, same setting, episode after episode
A recurring corporate character and office world, held across a run of vertical shorts.
Watch · 03 of 03
Celestial Order of Saints
Earlier work, built as one cohesive world: shared characters, design language and grade across the series.
Toolchain
Tool-agnostic, output-obsessed
- Stills & look dev
- Nano Banana Pro / 2, ChatGPT Image 2 / 2.5, Seedream 5.0 Pro, Midjourney, with character and wardrobe reference sheets so people and clothing hold from post to post
- Image-to-video
- Seedance 2.5, Kling 3 / 4, MiniMax H3, chosen per shot
- Shot design
- Blender blockouts or Unreal cinematics for camera and composition
- Color
- DaVinci Resolve, built around one house grade so every piece matches the series or feed
- Sound & music
- Music edit, ambience and sound design with Suno, ElevenLabs and Audition
- Finishing
- Topaz cleanup and upscaling, delivered 9:16, 16:9 or any spec
- Product
- Real products composited into hero beats with matched light and grade. This is where my CGI background shows.
Twenty years of 3D and engineering behind every shot
Two decades in software engineering, 3D animation and VFX (mocap pipelines, Unreal Engine, production automation), now applied to AI film.
Download the PDF
johnny@animgeek.com
Bangkok / Los Angeles · U.S. citizen







