Attack on Suburb
Scale is the whole joke, so the giant, the houses and the street were sized and lit in Blender before a single frame was generated.
Watch the spot →
Blender layout
Final
Blender layout
FinalJohnny Kim AI filmmaker & creative technologist
Movie parodies
Social shorts
Multi-shot sequences start as a 3D set in Blender or Unreal Engine. Camera, staging and set are locked before anything is generated, so every angle matches.
Scale is the whole joke, so the giant, the houses and the street were sized and lit in Blender before a single frame was generated.
Watch the spot →
Blender layout
Final
Blender layout
FinalStaged in a wide Blender layout, then framed vertically for the final. Shot size, eyelines, props and both characters' positions are set before generation. The layout also locks a camera move that is virtually impossible to get from a prompt alone: an orbit that sweeps around both characters, holds on one for a beat as he looks down, then keeps circling to reveal the other has disappeared.
Watch the short →
Blender layout
Final
Blender layout
FinalOne set, every camera angle. The same house, amphora and pit edge appear in every shot because they come from the same Unreal scene.
Watch The Recruiter in Sparta →
Unreal layout
Final
Unreal layout
FinalI write, generate, edit, grade and deliver finished AI films on my own: microdrama episodes, commercials and a running comedy series with recurring characters.
Before this, twenty years in software engineering, 3D animation and motion capture, most recently building Unreal Engine pipeline tools. The hard part of AI video isn’t one good shot. It’s the twelfth shot still remembering what the first one decided. That’s the part I build for.